How To Get Your First 100 Users As An Indie Maker
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How To Get Your First 100 Users As An Indie Maker

8 min read·May 18, 2026·KittyLaunch

Getting your first 100 users as an indie maker sounds tidy when people say it out loud. In reality, it is usually uneven, a little awkward, and full of tiny course corrections. One week nothing happens, then three people sign up after a comment thread you nearly did not write. Then somebody replies with a bug report, which feels mildly painful until you realize that real usage has finally begun.

That is why the phrase first 100 users startup matters so much. It is not just a growth milestone. It is the point where a product stops existing only in your head and starts bumping into actual habits, objections, and expectations. If you are trying to get first users for SaaS, the goal is not mass exposure right away. The goal is concentrated relevance.

Most indie products do not need a giant audience at the start. They need the right small audience, repeated visibility, and enough trust for people to try something built by a person they have never met. That is where a thoughtful mix of launch pages, founder communities, and light incentives can do real work.

Define Your First User Segment

Before posting anywhere, narrow the target. Not by demographics alone, but by urgency. Who feels the problem strongly enough to try a slightly rough new tool from an unknown maker?

That question changes everything.

If your product helps freelancers write proposals faster, your first user segment is probably not "anyone who writes." It might be solo consultants who send several proposals each week and hate rewriting the same paragraphs. If your tool helps founders collect feedback, maybe your early users are makers who have already launched once and know how chaotic feature requests become.

This is where many founders get fuzzy. They describe the product in broad, polished language, then wonder why nobody reacts. Broad language creates broad indifference. Specific pain attracts specific people.

Try framing your first user segment with three filters:

  1. They already feel the problem.
  2. They are willing to try new tools.
  3. They spend time in places where indie products get discussed.

Once you know that segment, your messaging gets less theatrical and more believable. You stop saying your product is for everyone, and start saying what it helps with on a difficult Tuesday afternoon. That tends to land better.

Use Launch Platforms For Concentrated Attention

A launch platform for indie makers can compress attention into a short window. That does not guarantee traction, obviously, but it gives you a setting where people are already in discovery mode. That matters. Context matters more than many founders admit.

When people visit a launch page, they expect to see new tools. They are comparing, skimming, judging, saving, upvoting, and sometimes commenting. That means your job is not to drag people into the mood for discovery. The mood already exists. You just need to present the product clearly.

If you want to discover indie products, you usually look for a few things fast:

  1. What the product does.
  2. Who it helps.
  3. Why this version is worth trying now.

So your launch page should make those answers obvious. Keep the tagline concrete. Use screenshots that explain flow, not just style. If comments are open, show up in them like a human being, not a pitch deck in disguise. A short founder reply with a real detail often does more than a polished paragraph.

That is part of why platforms like KittyLaunch can be useful in the early stage. They put your product in front of people who are already browsing new launches, which is a more favorable starting point than posting into a random feed and hoping somebody cares.

Still, concentrated attention is not the same as durable adoption. A launch page gives you a pulse, not a full heartbeat. If you lean on it as your only channel, you may get a brief bump and then silence. The founders who do better usually treat launch platforms as the beginning of a loop, not the whole strategy.

Use Communities For Repeated Exposure

This is where the indie maker community becomes important. People rarely trust a new product after seeing it once, especially if the maker has no visible track record. Familiarity helps. So does continuity.

Repeated exposure does not mean spamming every founder space you can find. It means becoming legible over time.

For example, a founder who posts a launch, shares one useful build note a few days later, answers follow-up questions, and returns with a small update feels more trustworthy than someone who appears once with a polished link and disappears. It is subtle, but people notice.

Communities are useful because they let your product exist in conversation, not just on a landing page. You can talk about what changed after feedback. You can mention a bug you fixed. You can explain why a certain feature took longer than expected. Oddly enough, those imperfect details often make the product feel more real.

If you are trying to get first users for SaaS, repeated exposure tends to outperform one dramatic announcement. Founders love the idea of a breakout post. Most products grow through accumulation instead. One reply here, one mention there, one community thread that keeps bringing a trickle of curious users.

There is also a practical side to this. Communities help you hear the exact language people use when they describe their problem. That language is gold. It shapes your onboarding copy, your product page, and even your future content. It also keeps you from writing in sterile startup jargon, which, frankly, many people scroll past without a second thought.

Use Deals To Reduce Adoption Friction

Early users take a chance on unfinished products. It is reasonable to make that risk feel smaller.

This is where deals can help, though they need some care. The point is not to cheapen the product or train people to wait forever for discounts. The point is to reduce friction for people who are interested but hesitant.

An early-user discount can work when it feels straightforward and fair. A lifetime deal can work too, especially if you are still learning what people value and want a committed batch of users who will actually use the thing. But this only works if expectations are clear. If people feel confused about limits, future access, or support, the deal creates distrust instead of momentum.

Some makers overcomplicate this stage. Honestly, a simple launch offer often does enough. The people who care are not always chasing the lowest price. They are looking for a reason to try now rather than someday.

That is why deal framing matters. Tie it to participation, not hype. For instance, say the offer is for early adopters while you improve the product with real feedback. That feels grounded. It matches reality.

If your product is listed on a launch platform for indie makers, a limited introductory offer can also give browsing users a small push to stop bookmarking and actually sign up. Not a huge push, just enough to reduce hesitation.

Convert Users Into Feedback

The first 100 users are valuable partly because they reveal what your product actually is.

You might think you are selling one benefit, then discover people keep praising a different part of the experience. You may assume a feature is central, but nobody mentions it. Or the opposite happens, a tiny utility you nearly ignored becomes the reason people stay.

So do not treat early users as a scoreboard. Treat them as signal.

After launch, ask for lightweight feedback in places that fit the product flow. A short review request after a meaningful action can work. So can a simple feature request area, roadmap voting, or a changelog follow option. Those systems do two things at once: they teach you what matters, and they give users a reason to remain connected after the first visit.

This is where many makers quietly miss a chance. They focus so much on acquisition that they forget continuity. A person who signs up, gives feedback, votes on a roadmap item, and returns after a changelog update is far more valuable than a random visitor from a traffic spike.

Platforms built around product discovery can support this kind of loop when they let people follow launches, leave reactions, or revisit updated products. If you want a compact place to publish and keep the product visible, KittyLaunch fits naturally into that process, especially if you pair the listing with founder participation elsewhere.

The deeper truth is this: your first 100 users usually come from overlap. Not one source. Not one magic community. Not one perfect post. They come from a sharp user segment, a credible launch surface, repeated presence in the indie maker community, a little reduction in friction, and a decent feedback loop once people arrive.

That is less glamorous than the myth of overnight traction. But it is also more stable.

And for an indie maker, stable beats dramatic most days.