ViralRefer
Every referral contest dies at signup. This one doesn't.
About ViralRefer
Free weekly referral race with no signup and no email. Tap Get my referral link, share it, and climb only when a friend opens it and taps Get my link.
Free weekly referral race. No signup, no email. Tap Get my referral link, send it, climb only when a friend opens it AND taps Get my link. Visiting or copying does not count. 2 friends = text line this week. Top racer (not the owner) with 3 friends claims a 7-day homepage banner. No cash. 18+. How it works: ViralRefer is a weekly referral race anyone can join in seconds. There is no account to create, no email to hand over, and no password to remember. Open the page, tap Get my referral link, and you instantly have your own link for the current week. Send it wherever you already talk to people: a group chat, a story, a DM, a community thread, or a text message. Your score only moves on a real, verified action. A friend must open your link AND tap Get my link on the page they land on. Simply visiting does not count. Copying your own link does not count. Refreshing or opening your own link does not count. That rule keeps the leaderboard honest, because every point represents a person who actually showed up and acted. Why it exists: almost every referral contest dies at signup. People click, then hit a form asking for an email, a password, a confirmation link, sometimes a phone number, and the interest evaporates. ViralRefer removes that wall, so the gap between hearing about the race and being in the race is a single tap. Rewards: reach 2 friends and you unlock the text line for the current week. The top racer of the week, excluding the owner, who reaches 3 friends claims a 7-day homepage banner. Rewards reset weekly, so every week is a fresh start. Rules: no cash prize and no purchase of any kind. Open to users 18 and over. Only verified taps count. The owner cannot claim the top racer banner. Because there is no signup, there is nothing to cancel and no data to delete later. Who it is for: indie makers testing whether their audience will really share, community managers who want a low-friction weekly game, and anyone curious how far one link can travel.
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